Arlach was bought immediately, who promptly broke through the guard to his native secondary mine. On 112 he took the secondary mine. On 113 Arlach headed for money and the watch tower and only took it on 115. On 116, scouts on the home territory recaptured the watch tower - which helped keep track of some of Valeska's movements. A passage from the secondary mine to the opponent's territory is visible - a plan was hatched immediately! On 117, nagas in the citadel at home, golems in the citadel in the secondary mine. On 121, Arlach sped up with (regular) gargoyles, and on 122 I take the Griffin Conservatory for 1 angel and miss Valeska by a couple of hexes, she had 5-9 wood elves and 5-9 griffins; on the next turn she ran in the opposite direction from the castle, but from the watch tower I could see where to go. On 123, scouts take the army and attack the gnome hut; there was a Necromancer's Helm there, but I didn't take it, otherwise the main hero would have had to return himself; Valeska picks up the helm and kills the scout. On 124, upgraded gargoyles are brought from the secondary mine for first speed, and I learned Death Wave - killed all the archers (they were lined up one by one) and Valeska ran away. On 125, I attack the castle:
Arlach 4523 (without a spell book): 1 angel, 195 gremlins, 10 mages, 26 gargoyles and 5 nagas
Valeska 7333: 1 angel, 13 archers, 10 swordsmen, 5 cavalry and miscellaneous troops (something like that)
Victory.
Thanks for the game.
P.S.: The watch tower - ruled the game!!!