First week - native secondary town, riders with a Stronghold. At the end of the week, I played carelessly, and Valeska with 2 riders had to flee from Ogres, losing money and not having enough for the Castle. The town had an external market. Valeska received logistics.
121 - I exchange all resources, buy back troops, and take a proven conservative approach - 2 Angels, lost a rider and several dozen pikemen. The Angels take a Medusa lair with 6 units. Valeska runs to the lava, where a Hive and a possible passage to the opponent are visible. 122 - I defeat about 30 Trolls and go to the Hive - maximum... I exchange 10 Swordsmen, 2 Riders, and the remaining Pikemen for 12 Wyverns. I bring up 12 Royal Griffins - now the army consists only of ranged and flying units - I can take the Castle. 123 - I run to the Castle, taking a Medusa lair with 8 units along the way. 124 - I attack Ivor in the Castle, who has problems with gold and an army consisting only of High Elves and Dryads.
Pit - in sake of LM (blue, Castle, Valeska, Valeska) def Zorrik (red, Stronghold, Gretchin, Gretchin), 2sm4d(3), 126.
We took all the restarts. Both roads to the secondary towns were blocked by Archmages, no ambushes. From the start, 24 Archers. Quite a few piles of gold and chests with weak guards - I collected everything in a chain, and I had a lot of money, and Riders with a Stronghold were built easily. At the end of the week, I saw a passage to the grass through a rough road, the guard - Demons, bandits on wolves, and Ogre Mages, I kill them all and take a Necropolis.
Second week - I move towards the secondary town, took it on 124, along the way - only a lair of Imps with 60 units, it was scary to attack the maximum lair of Dwarves with basic ranged attack, and it wasn't really necessary - all were bought back. On 125, I stand before the guard on the barbarian land (a horde of archers). On 126, I take the Stronghold with almost no guard and unbought troops.
Thank you for both games.