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[ТУРНИР HMM IV OFF]«Ice & Flame»

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#62
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Is there no way to do it without 100 percent resist?
I was thinking along the lines of ninja + Order mage (with phantom) + fighter lord with freeze + djinn with slow and song of peace. Give the Order mage some life skills for healing. And with such a formation, try to clash... I don't know how realistic that was.


I think it is possible, but you need a good hero build and a few useful artifacts.
A medal with +2 morale is absolutely necessary — our detachment consists of ninjas (Death) and Order troops, and having a Life or Death class unit in an Order army gives everyone 0 morale. The enemy's morale is also 0, but due to decent tactics, all his units have insane speed; furthermore, the birds and CDs with such movement range can reach any unit in one round, and they will target the mages first rather than the tank, which is not good. So, you need to land the morale in the first round.
The Djinns should slow the birds and also keep the cyclopes and eye under the song, luring them toward the freezer. Then the birds get frozen in the very first round by the lord; the lord, in turn, must protect the mages from the guy's shots.
If the lord has a halberd and a ring of degeneration with a club — great, but as I understand it, we are considering the option where the underground dwellers weren't annihilated.
But as for the CDs, there will certainly be troubles. Firstly, they don't care about slow, so they'll likely slaughter someone in the first round.
And they don't like hitting tanks. They like hitting mages, and that's bad.
The only solution I see here is to hide the mages in a corner and cover them with the lord so that the CDs, because of their size, simply cannot hit the mages.

Yes, I completely forgot that in Equi, phantom is the 3rd level of Order, not the 4th.
The problem is that you can't make many phantoms — there's not enough mana, and there are no bubbles in the Castle or the smithy. But any help will do when overwhelming the guy with powerful armor and regeneration.
Moreover, the eye's illusions can remove his immortality, which will make the task 2 times easier. By the way, in the early stages (while the CDs, birds, etc., are alive), it makes sense for the Order mage to freeze those same birds — because he gets the 3rd level of hand-to-hand combat on the second day anyway (otherwise you can't take the prison), and the exp on his own respawn should be enough to get the 3rd level of Order in addition.
The ideal option, of course, is the berserker, which can be taken in the tower underground, but for this, the hero must be 4th level Order, which is impossible in this case.
And also, the Order hero will know forgetfulness (available in the Castle). That's wonderful. :)

So, now for the conclusion.
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It will be possible to attack the guy approximately at the end of day 6. By this time, you'll be able to pull the armor from underground and thoroughly clear your respawn — building and buying djinns will take over 10 pieces, and the battle will require many immortalities plus a couple of freezing potions.
You need to get the medal +2 to morale.
The ninja can learn raise dead. It will be useful if you need to resurrect a djinn or a beholder.
The Order hero knows how to hit with freeze and knows phantom and forgetfulness.
The lord is given all the crystals + GM combat + GM hand-to-hand combat + armor +25 to defense.
There are 4 djinns.
Battle.
In the first round, you need to generate a morale drop for as many of your own units as possible.
The Order hero immediately casts forgetfulness on the cyclopes, because they hit hard and in an area.
Djinns slow the birds.
The lord waits; when the CDs fly in, he will hit them. Djinns can cast eye illusion. One eye will use forgetfulness on the enemy or cover the mages from the guy's shots, another eye will remove the counter-attack from the CDs so they don't hit the lord.
The last djinn, if he survives, casts song of peace on the arriving birds. If not, the birds will be frozen by someone in the next round.

Try to expose either the lord or one of the djinns to the CD attack. If that fails, then minus one immortality for the ninja — if someone has to die first, let it be him, as the Order hero is more valuable.

The ninja can revive a djinn (if killed) or drink a new immortality himself.

From there, you have to see based on the situation. It would be good to slow the cyclopes and ogres, keep the birds in suspension with the song of peace while the lord deals with the CDs. In the first two rounds, according to my calculations, he kills ~1.5-1.7 CDs if you s/l the damage, so it will take about 4 rounds if the Order hero helps the lord. So the ninja should endure this time with immortalities, plus the lord will occasionally have to drink immortalities since the enemy guy shoots quite well.
By the time the other slowed troops arrive, the CDs will already be destroyed; you can then switch to the birds and the rest. Two heroes will be working — one, the lord, will shield the Order hero and take the guy's shots, and the Order hero himself will freeze all the adversaries behind his back.
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In the end, when only one guy is left, you'll need to remove his counters with illusions and pummel him with both heroes. The guy's immortality is removed, which simplifies things.
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That's roughly how it is. But I haven't tested this in practice, because for that I'd have to play over and see how much money is left for imms, how the heroes can be developed, etc.
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By the way, there is a second guy. And there won't be any powder left for him.
But some believe that the first guy can be bypassed with a gap. I tried a couple of times, it didn't work for me, and I gave up. Besides, you'll need a corpse for that. An extra one. And there are no extra corpses.

Under knows how to bypass. Probably. :)