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Primus (Necromancer, Nadir) def Igrok_v_geroev (Dwarf, Ingvar) - Sun, very large without underground, 2-3-7
Caspar and Nadir from the start. Since one-man armies are forbidden, I had to take Nadir, but I wasn't particularly upset. Leveled up normally, upgraded Higher Education by level 6-7. Unfortunately, Logistics and Spiritual Connection weren't available for a long time. In the third week, I decided to attack a squad of cyclops; it turned out there were 9 basic and 9 upgraded ones. I messed up, miscalculated, and in the end lost 40 ghosts—short by one mana for raising them. At the end of the fourth week, I reached level 20 and crashed into the Castle. I couldn't find a library anywhere on the map. I had to go look for other spells with Berserker, Unholy Word, and Heavenly Shield. At 2-1-3 I grabbed Shackles and ran with my entire upgraded army toward the opponent; he was not far from me. I was just a few steps short of ending the game. The opponent had apparently only reached level 20, so he gave about 250 warriors and 150 spear masters to the cockroach, and then crashed into the Castle himself. On the next turn, the opponent's squire was killed. In the middle of the sixth week, I finally found Ice Shield, as I was 99% sure that Igrok would go for Chaos with Pyrokinesis. In the seventh week, I opened two Dragon Utopia and retrained as a Mentor. Then I spent almost a week running to the opponent, as jumping would have taken even longer. The finale was in the opponent's Castle and it was one-sided. Thanks for the game!
Nadir level 24 10 15 29 24 0 2
Advanced Necromancy - Spiritual Connection
Expert Summoning - Spellmaster - Fire Warriors
Expert Dark Magic
Higher Education - Magic Attraction - Graduate - Sorcerer's Reward
Expert Attack - bb - Marksmanship
Expert Sorcery - Secret Knowledge - Undead Magic Protection