The AI in the game is as dumb as a doorknob. And it's not about the "strength" of its gameplay. On the highest difficulty level, due to its resource advantage and other factors, it has a certain chance of winning.
But the player is left with the feeling that they are playing against a tin can. The whole problem lies in the programmers' approach to creating the AI. By making it a faceless bot, without even a couple of "tricks" and interesting tactics (which the coders should have programmed into it), it doesn't resemble a living person in the slightest.
If the developers had tried to "humanize" the AI, i.e., give it the ability to build chains of actions, make "desperate" attacks, fight "to the last" in difficult moments, etc., then they would have created a successful illusion of a living opponent.
You might say: it's impossible to do that! But there is nothing impossible, and I can tell you that as a programmer. Programming is nothing more than an imitation, a translation of objects and processes from the real world into the language of mathematics.
Moreover, there are examples of such successful AI. The computer opponent from "Civilization" immediately comes to mind.
The developers of the series gave each leader in the game unique traits, an individual attitude to the player's actions and the events unfolding in the game, which, combined with the animated portrait of the computer ruler, makes the opponent "alive" and each game interesting and unpredictable.
I'm not even talking about the fact that the AI in "Civilization" can send a marine landing to the rear, after drawing away the main forces, and create conspiracies against the human player, and much, much more.
I think that if the series didn't have such a well-developed AI, it wouldn't have achieved the popularity it has to this day.
Of course, the computer players in "Civilization" don't compare to live players, but they fulfill their main task perfectly - to prevent you from getting bored in single-player mode.
I completely agree with Sylexz. In Civilization, the AI is really perfected. Sometimes it's even more interesting to play against a computer opponent than against a real one. Lately, I often play this game when I don't feel like playing Heroes.
Regarding the AI in Heroes V, I can add that the statement "The computer player gives cities even more importance," which characterizes the Hero difficulty level, is not entirely accurate. When the computer hero is one day's distance from my Castle, I often distract him with some hero with 1 low-level unit. And the computer always falls for it and goes to destroy my "army" of 1 unit.
:D :smile14: :D What stupidity!