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Finished C1M2 (for Arantir). Installed the patch. In the readme, I found something that raised suspicion about a bug fix for completing the original campaigns. I don't have the readme on hand, so I can't describe the suspicious phrase exactly.
Removed the mod that fixes texts and campaign glitches. Launched the unpassable campaign without the glitch fix in 3.0 C5M3 (purple units don't move). Retrieved the castle, put Faelan on the ship, and started pressing the "end turn" button. At the beginning of the 2nd week, a purple unit arrived and captured the castle. I didn't check other missions from the original game.
It is written that the algorithm for the computer's units fleeing the battlefield has been changed. I didn't notice any difference. In 3.1, the computer's hero fled from Ornella and Arantir, even though they had a quite capable army. However, they didn't flee as quickly as from Faelan in version 3.0 in C5M5. There, even the entire Jamaican team led by Bolt wouldn't have caught them.
The additional mission "Dark Messiah" also launched without problems in 3.1.