-Adept now has 2 shots;
-Greater Demons: +1 defense, -1 initiative, triple damage from retaliation after jumping;
-Neutrals move randomly when the enemy uses invisibility;
-Wailing Curse deals double damage;
-Astral Dragons' attack now casts Wailing Curse on Expert difficulty (was Standard);
-The aura of Rotting Zombies reduces attack by 3 (instead of 2);
-Crippling Blow reduces initiative by 20% and speed by 40% (was 30% and 50%);
-Manticore's poison lasts 10 rounds (was 3);
-Rage absorbs less damage overall, but the same amount of Rage points now allows you to preserve more health;
-Storm Wind reduces the initiative of flying creatures by 20% and speed by 2 (was 10% and 1);
-Fog Cloud reduces ranged damage by 25% (was 10%);
-Path of War adds 250 movement points (was 350);
-Water Elementals were nerfed - 5 of them dealt 144 damage with a boulder, now they deal 43;
-Divine Retribution was nerfed:
Easy: FRAGS*(sppower + 7)
Normal: 2*FRAGS*(sppower + 7)
Hard: 3*FRAGS*(sppower + 7)
Expert: 4*FRAGS*(sppower + 7)
I must take you down there to look at them too
Hand in hand then we'll jump right into that pool
Can't you see not just me they want you too.
Iron Maiden (1983) Still Life