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Aldegir (blue, Rampart, Kirr, Kirr) --- Nazio (red, Castle, Valeska, Valeska), 2sm4d(3) 142.
On turn 114, a secondary town was built, and on turn 117, units 1-6 were recruited in the Castle and 1-5 in the secondary town.
Earth expertise + slow.
On turn 122, a secondary town of Barbarians was built.
132, 2 scorpions, 2+1...
On turn 135, I broke through the enemy's defenses, and on turn 137, I attacked Kirr's Castle. The parameters are 6-14-7-17, mana 3, plus 7 angels + 7 unicorns + 60 elves + 99 centaurs + 38 pegasuses.
Valeska 5-7-8-30 mana.
5 angels + 6 unicorns + 18 knights + 28 archers + 35 pikemen.
+ expertise haste.
Haste + more mana decided the battle in Valeska's favor.
I bought my way out with 5 unicorns + 12 pegasuses.
Valeska has 4 angels + 4 unicorns left.
On turn 141, Valeska bought more unicorns and moved out with 4 angels + 7 unicorns. I transferred 19 dendroids + 6 unicorns + 14 elves + 12 pegasuses to Kirr.
Valeska buys her way out with 2 unicorns and attacks on the next turn with 27 archers and 2 unicorns.
Kirr has 11 dendroids + 1 unicorn.
A unicorn blinded the champions, and then the game crashed.
In principle, I would have won the battle, and I still have 5 unicorns + 18 dendroids + 22 pegasuses in the Castle, and a secondary town has been built, plus 3550 gold income, while the red player has almost nothing in the Castle (1 Castle without secondary towns + 1000 gold).
We decided not to continue.
I suggested a draw or to finish the game. But I didn't hear a definite decision - whether it's a draw or a loss. Therefore, let the outcome of the game be decided by the response report