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Casket of Fury

#2
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The Reaper doesn't appear early, but its set of abilities remains relevant throughout the game, and I found it to be the most successful and effective. Dealing percentage-based damage is always a strong ability, and it scales well with the length of the game. Black Hole also deals good damage; the damage is noticeable until the very end of the game, which cannot be said about the magic of other spirits. Time Warp is another useful feature of the Reaper; it can be used in many situations. And Rage Gathering is useful if the battle starts with a minimal amount of rage and you prefer another spirit.

Towards the end, I only used Zeroka for the wall, to give the archers a chance to fire one extra shot. It sometimes saved the day, especially in combination with Linna's wall. Slaim has a great ability – Glutton's Armor; it effectively allows you to make one attack without retaliation, while also removing the retaliation. And it consumes very little rage (as far as I remember). And in the early game, "A Terrible Mistake" is an incredibly useful ability, allowing you to damage a large part of the enemy army, if not the entire army.

With Linna, I only used the orb and the crystal wall (I forgot the name).
O God of Earth and Altar,
Bow down and hear our cry,
Our earthly rulers falter,
Our people drift and die,
The walls of gold entomb us,
The swords of scorn divide,
Take not thy thunder from us,
Take away our pride.


G.K. Chesterton: English Hymnal