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These terms mean: Armor (Defense), Magic Resistance, Pathfinding (Scout), First Aid (First Aid Tent).
A detailed description of these skills can be found in the manuals. By the way, I recommend downloading FizMig - The Physics of the Heroes World (/topic/421/) - a fundamental reference guide for the third game.
In short: Armor makes your warriors tougher, Magic Resistance gives a chance that magic against your troops will not work, Pathfinding reduces the penalty when traversing "difficult" terrain (like swamps or snow), and the First Aid Tent allows the hero to manage the tent (if it is available, of course), i.e., restore health to those creatures that are indicated during the tent's turn.
A detailed description of these skills can be found in the manuals. By the way, I recommend downloading FizMig - The Physics of the Heroes World (/topic/421/) - a fundamental reference guide for the third game.
In short: Armor makes your warriors tougher, Magic Resistance gives a chance that magic against your troops will not work, Pathfinding reduces the penalty when traversing "difficult" terrain (like swamps or snow), and the First Aid Tent allows the hero to manage the tent (if it is available, of course), i.e., restore health to those creatures that are indicated during the tent's turn.

Орден Феникса – харизматический :) лидер