I already wrote it. At 1-1-1 we build a converter. We convert the strength of the right hero and our zombies. And so from Galtran 2-3 stacks + a stack from home and the converted right hero, it comes to about 100+-20. We take experience chests (only to advance Necromancy) + from 1-1-2 the amplifier. In total, you can raise 20-50 per day. By the end of the week, up to 400. If you're lucky and there's a preserve nearby at 1-2, we take it immediately and the problem of low movement points is solved.
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Well, simple calculation - 200 behemoths [vs] 5000 skeletons from the first hit, when the hero is leveled up. And 200 behemoths is realistic :)) I've gathered them, and please note, not at the end of the game (luck with castles). But as for skeletons, only a thousand or two. C'est la vie, though I admit I played them little. Barbarians are Barbarians precisely so they can develop FASTER than Necromancers. Again, where is the guarantee that in an online random map you won't have a Barbarian neighbor? You won't claim that liches are good in battle against birds and behemoths? Even if there isn't a rusher nearby, do you think everyone will just watch your captures of utopias (after your development)? I doubt they'll even remain :) And as for money to buy out 7 slots for the decisive battle from the whole map - that can be scraped together ;). But the doubt is my personal opinion, I'm not forcing others into it. Anyone can win or lose with anyone - that's been clear to everyone already :)
Well, that's something out of science fiction. 5k skeletons in 3 months is a piece of cake if there's plenty of meat on the map. 200 behemoths? I can't even imagine where you'd get that many %)
Funny to listen to :) honest word.
And 200 behemoths is realistic :)) I've gathered them, and please note, not at the end of the game (luck with castles). --just how many identical castles + additional Behemoth mines would you need to have to gather that amount, and not even at the end of the game :) this is some kind of total barbarian world, not a map :D :D :D I've never encountered such hegemony of one race on computer-generated maps...
Well, simple calculation - 200 behemoths 5000 skeletons from the first hit, when the hero is leveled up.---well yes... so a barbarian who by some miracle gathered 200 behemoths will be well leveled, and a Necromancer hero who in that time bothered to gather only some measly 5000 skeletons will be as weak as gauze underwear :)
Barbarians are Barbarians precisely so they can develop FASTER than Necromancers.---Barbarians run faster, but that absolutely doesn't mean they develop faster (development includes hero leveling and the general strength of the royal army). If the first part can somehow be disputed, the second option only speaks in favor of Necromancers; their army will always be powerful thanks to the hordes of skeletons.
Again, where is the guarantee that in an online random map you won't have a Barbarian neighbor?---Oh, for God's sake :) ...the only thing I dislike about Barbarian or swamp-dweller neighbors is their level 3 magic... you can't learn anything useful in their castle, but you still have to fight them.... so they are prospectless neighbors :)
Even if there isn't a rusher nearby, do you think everyone will just watch your captures of utopias (after your development)? I doubt they'll even remain :) And as for money to buy out 7 slots for the decisive battle from the whole map - that can be scraped together ;).
And what will they do :) who would actually want to stand in the way of a fully equipped Necromancer hero who has lost practically nothing during the game, or rather, spent the time accumulating hundreds of skeletons. And regarding utopias, that's exactly why only Necromancers have the strength to visit them in the early stages of the game (quite realistic by the end of the 1st month), which is very problematic for other castles... that's how it is.
And generally, summing up everything said, my advice to you, respected sir, is to play less against the computer and more with serious human opponents at 200% difficulty... and then in time, the desire to play with prospectless Barbarians or those same swamp-dwellers with their level 3 magic will disappear... and there won't be such funny statements about 200 behemoths killing 5000 skeletons with 1 hit :)
the phrase "200 behemoths at the start of the game" killed me :smile11: and you really nailed it with the "barbarian world")))))))) ahahaha I'm dying of laughter))))
Hahaha.... I'm dying... The topic is how to beat Galtran.... the answer is - find 8 castles, 3 top-level dwellings, dig up the Grail, and crush Galtran!!! :D THERE! :smile20: Super tactic! I'll definitely use it :D
Don't take this as rudeness.... but do you have such luck on all maps????
What if you aren't lucky enough to find all that? Your actions??? If your armies are roughly equal, except for 1 type.... When against your 400-500, Galtran has 4000-5000 skeletons, which in skills are not inferior to the 5th-6th unit type??? Now it would be interesting to hear your actions....:smile12: