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What skills should Necromancers take when facing Orcs on a very large map?
LordViRuS, after watching your replay, what can I say... The player controlling the Necromancer clearly hasn't even played the campaigns. Anyone who has played them understands the 4th mission for Arantir, "Beasts and Bones," and has tried to attack the Orc town with over 400 Blood Cyclops, plus other troops. Arantir, around level 20, with a small army. Despite completely suppressing the Orc's vision with all the associated skills, some players, with the help of Berserk and Subjugate, even managed to repel the attack, or almost repel it... and these players understand the value of the aforementioned spells in fighting the Orc. But if, instead of using Berserk on the Cyclops or Subjugate on the Centaurs or Executioners, the Necromancer player repeatedly casts Unholy Word, which only kills one Cyclops in all five attempts... well, what can I say... The Necromancer could have won here, and with almost no losses... The Orc's development and actions are also astonishing... Tilsek, level 31, without a developed Ballista... how did that even happen?