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On-line rating (discussion)

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#211
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Dubrovin Pavel;188600
I remember that Uran had to ask his opponent to confirm his wins in a couple of games. It's not very respectable.
I'm in favor of automatically awarding games to "verified" players without requiring confirmation. This privilege could be extended to those who have played, say, 150 games (just kidding). Maybe a smaller number would be better.
Or let's discuss other options so that a player doesn't lose rating points due to the whims of their opponent.:smile39:

Confirmation for these two games never came, but of course, I counted them as wins:) .

Added 14 minutes later
StickyFingaz;190800
Besides Heroes 3, I also play Age of Empires 2 online. It has its own rating system. There's an offline version in the applications.
How it works: a player who hasn't played any games yet has an initial rating. For example, 1000 (in Age of Empires, it's 1600). And, depending on the results of their games, their rating can either increase or decrease. I don't know the exact formulas for calculating this rating, so I'll just...

...say that a certain number of points are awarded. The maximum number of points that can be deducted in case of a loss is 32, and the minimum number of points added after a win is 1.
And my opinion regarding the rating system on Heroesworld: winning against a strong player gives more points than winning against a weak player, i.e., if you only win against weak players, the rating will increase slowly. This rating system doesn't have bonuses for the number of games played - if Uran or Dudj play infrequently, it won't affect their rating. A player's rating isn't reset seasonally. The season winner can be determined by the largest increase in points during the season. It would be better if this rating is calculated as quickly as possible after the games are played.
The formulas for calculating the rating can probably be found by viewing the page in the applications using PHP. Also, for those who like to play in teams, a rating can be calculated for team play as well.

Well, guys, you finally woke up. :smile52: :smile52: :smile52: .
Thanks, of course, it's very nice. I thought I was going to have to abandon this topic.
So, here's the plan:
1. Before calculating our rating, I, of course, reviewed how it's done elsewhere. There weren't many disputes about the initial calculations. We need to start from zero.
2. Points for strong and weak players - everything is taken into account, and even how many games you've won or lost against a particular opponent.
3. The awarding of points for wins and losses against weak or strong players is also taken into account.
4. What else to write - regarding confirmations - it's a matter of order; many confirm immediately, there's no need to impose restrictions, it's excessive.:smile43:
That's it, I think.

And of course, regarding the work - VBN deserves the greatest credit; otherwise, I would have definitely gone crazy with this many players, and the arguments with invisiblom were also quite something.
SS-D:smile17: