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As mentioned here, a professional relies on luck and morale only as a last resort. Now, there will be no need to waste time "catching" luck and morale. Instead, it will be much more useful to calculate the sequence of moves. If morale appears, that's good; if not, that's fine too. At least the player will be confident that by repeating the moves, morale will never appear after an elf attack, for example, if it didn't appear the first time. I think the player will feel much more confident on the battlefield than with the old morale and luck mechanics. After all, no one argues that this mechanic is implemented better in "Heroes of Might and Magic II". Of course, everything needs to be tested.