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I voted for the Knight, although each race has obvious advantages.
In my opinion, you can argue or not, but the ideal is: Knight (goblin), Knight (human), Cleric (dwarf), Wizard (elf).
I also don't share the love that many have for dark magic - it's not very useful, except for Armageddon and Soul Drinker.
Light magic is simpler and more effective!!!:smile41: Hour of Power, Day of the Gods, and Day of Protection...:smile32: You think and think about how to make things more complicated for yourself, but it doesn't work out. By the end of the game, my stats for each character when using magic reached 400-500, if not more.:smile25: So, disarming traps doesn't seem that useful with such high luck, and many other things...
Two knights with a spear in one hand and a sword in the other... The path to the Lands of Titans is cleared in an hour and doesn't cause any difficulties. There, everyone is quickly defeated in 5-6 hours, and without Armageddon.:smile14: And in general, a Monk is also good at a high level of development. :)