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Nival’s answers about the future of Heroes 5.

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#54
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Agrael
You know, such minor flaws can completely ruin the whole game! Because it really isn't interesting when you have several identical artifacts in your inventory. After all, in the third game, artifacts didn't repeat due to their quantity! Why couldn't Nival Interactive create AT LEAST a hundred DIFFERENT artifacts? After all, an artifact is an artifact because it's unique in the whole world!
And it's really inconvenient without a "doll"! I think Nival Interactive abandoned it because of their own laziness!
And let there be a sacred word in the Inferno Castle! After all, you sometimes have to fight the undead in Inferno!

Added 11 minutes later

1. You know, you can complete the game without a Walkthrough!
2. Would you really prefer a huge distance to travel in 1 turn over a large and strong army? After all, the hero is mainly slowed down by the strongest stacks!
3. Why are you so fixated on the number of heroes? Can you gather such a large number of resources so that each army has decent stacks? No? Then why do you need it? To have a bunch of heroes, each of whom even the weakest monster can send back to the tavern? :cool:
There are, of course, few artifacts. I would like more. But...let them repeat. Again, take the example of the same shackles. Wouldn't you be upset if the shackles appeared near your enemy's castle; he captured them and permanently eliminated all your scouts (and sometimes not only scouts)? And if you don't like identical artifacts from one hero, give them to different ones))