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A program for determining luck/morality in Heroes 3!

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Catch;190393

That's correct. But there's one "but." Who can guarantee that the file doesn't contain other parameters, and that changing them (consciously or unconsciously, it doesn't matter) won't give someone other advantages? For example, if someone replaces the ones with zeros in another column, and the enemies will deal minimal damage, like with a curse? Or some other nonsense...

Maybe I misunderstood something, but if a single, universal cranim file is used for all saves, then everyone will have the same battles with the same sequence of moves? Then any nonsense that results from additional cranim editing will be easily detected.
cyberB;190376

Just for you, I'll say that winning with such losses wasn't worth it - this battle can be improved. For example, mages can move forward earlier - full speed ahead, catching the Bless spell. All of this is in the latest video. And there would be no complaints about such a battle.

But there are complaints about a battle with five lucky rolls in six turns. And I was trying to replicate that.

Somehow, it seems obvious to everyone that running a battle with 5 out of 6 lucky rolls is quite difficult, but for some reason, it's not obvious that replicating such a battle exactly is even more difficult.
cyberB, will you be able to replicate your best battle exactly after six hours?
I don't know, I've had battles that I generated for several hours. It would be a nightmare if I had to replicate the best one exactly.
I'm not even talking about whether or not VBN's battle should be counted; I just remembered your words about the "Portal dogma" - "if a judge can't replicate it after five tries, the battle is considered a loss."
But what if you really encounter someone like Stanislavsky, who sees Germans at every corner?
It would be better to introduce this zeroed cranim file if it really guarantees 100% replication of battles.