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But I'm more concerned about the Wing ban situation. I just don't understand who he scared so much that he was banned from tournaments? There are many other heroes who are "overpowered."
Don't generalize.:mad: He's not banned in my tournament. And what tournaments are you talking about?:confused:
Added after 13 minutes Snowball;189960
I remember playing games with 2-minute turns... It was intense. You had to think very quickly and do everything very quickly. First, build the city, then the second hero, and only then the main one. In the end, you couldn't do more than one battle per turn. After such games, 3-minute turns feel like an eternity.
Yeah, it just becomes a circus, not a game. How can you manage in two or three minutes with Necropolis or something else, if you need to do three or four battles per turn against hordes of devils, ents, dragons, etc.? The answer is: you can't!:D And if you mess up these battles, you'll lose good artifacts and experience, which means you won't be ahead of your opponent in the game. Usually, three to four minutes is enough for a turn; eight minutes is set specifically for tough battles, and without them, the game becomes boring and predictable.
Added after 7 minutes Snowball;189981
The point about banning the joining of troops is nonsense (IMHO).
Justify your harsh statement. For example, I recently played as Elves, and by the third week, without diplomacy, I could join about 50-100 Swordsmen, 50-100 Faeries, 20-50 Archers, and about a squad of Unicorns. So, what's the point of continuing to play? With such an easy advantage + an army from the castle, you can confidently go and kill your opponent. Is that fair, in your opinion? I think absolutely not!