Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
Error Details:
Share Link
A program for determining luck/morality in Heroes 3!
Here, we come to the most interesting part. If in the third game, the effect of unit spells is implemented according to the same scheme as morale, such a thing does not happen.
Because in that battle, griffins went first, and there is no delay. The unicorn's counterattack - there is no delay. So, regardless of the animation speed, the version of the game, etc., the griffins always go at the same speed, and the counterattack is also the same (with or without blinding). It is completely analogous to morale.
I agree with every word written! Let's wait for vbn to respond, but I'm sure arguments will be found! I have noticed many times that if the computer is old, the battles go completely differently... But in my case, the unicorn didn't blind the griffins either...