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Всё по World of Warcraft

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#20
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I heard that ВК turned out to be... not a very successful game. And Conan was a complete failure because it was released in a very raw state and without PvP. Besides... Conan... I can't call it a super popular thing.
And our pirate theme is limited to Corsairs and Granado Espada. And besides, this is not fantasy.
So, where does this confidence in the triumph of Warhammer come from? After the failure of such popular settings?
I am sure that I will play it, because the element of grinding, the very one that didn't give me fun and made me level up all new and new characters until I got bored with the game, has been reduced to a minimum. I've said this more than once.
This is a very dubious idea. You see, among the free shards, there are special servers focused on "PvP" - there, the element of grinding is also reduced to a minimum, or even completely eliminated. And the only thing they have achieved is hordes of newbies and noobs walking around in the best gear, but at the same time knowing only 1-2 buttons of their character. And unlike your "I'm sure it will be like that," this is already "I know, I've seen it."
By the way, the fact that people will switch from WoW to it is not empty talk, but a real fact. After two years of farming/leveling/raids, the game somehow gets boring, doesn't it? Everyone says so :P And everyone says they will quit WoW.
As a rule, people don't quit WoW, but MMOs in general, because MMOs are a terrible evil, that's the first thing, the second - you can not believe me as much as you want about the complex PvP system, but it exists, and people spend a very long time honing their skills in it. As for farming instances, it's the same - for the most difficult instances, you need to have a well-coordinated, well-prepared team, and manuals for clearing such places take up more than one page... You see, after reaching level 70 in WoW, it's not just mindless grinding, but a rather complex improvement of your gaming skills (examples above), i.e., a goal appears, and this is the most important thing in such games. And when you finally achieve perfection in one class, you can try different variations in tactics for it, there are at least 2 of them, and most often 3-4, plus there are still 8 other classes, and so that it is not so boring to level up, you can play as a different race, which, as if not brilliant, has different quests.
Ugh, now it's clear why WoW doesn't get boring? And all these conversations are usually arranged by people who have either spent a year or two of their life on WoW, or those who haven't learned anything and it became uninteresting for them because everyone is better than them.
Where do we go?
Where do we end up when we save the world?