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I was reading that the art director of WoW said he feels sorry for his competitors. Everyone is coming up with something original and unique, something that doesn't exist in WoW... But all these efforts are in vain. The problem also lies in the fact that it's quite difficult to play several MMOs at the same time. And a lot of people are already hooked on War. Naturally, many are too lazy to switch to a new game. And besides, everything is different there; you need time to get used to it, level up, etc. Therefore, any MMORPG is doomed to fail in terms of competition with WoW. However, this does not prevent online games, besides WoW, from gathering a decent audience and extracting a lot of money from people, and therefore, bringing profit to developers and publishers. I'm almost certain that the same fate awaits War. Yes, in the beginning, it should outperform World of Warcraft in sales and will likely top the sales charts in the US and Europe. By the way, it was even stated that War was not being developed as a "WoW killer."
O God of Earth and Altar, Bow down and hear our cry, Our earthly rulers falter, Our people drift and die, The walls of gold entomb us, The swords of scorn divide, Take not thy thunder from us, Take away our pride.