Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
How should a human city be built in terms of development over the weeks (in terms of unit-producing buildings)? I've heard that for any race, all 7 levels should be built within 2 weeks, although it only becomes possible towards the end of the month. Meanwhile, the enemy already has all the levels by that time, especially on their hero. And another question: what's the best way to level up a hero? I usually play with Vittorio on small maps and immediately fully upgrade his buildings with a tent. This way, he deals with neutral creatures with almost no losses. Then, I wait for what drops. Usually, if a skill drops, I immediately fully upgrade it. Or is it better to fill all the slots at once and develop them evenly?
Просто человек, ищущий свой путь. Когда-нибудь он отыщется и я с наслаждением скажу - "Я шел тобою все это время!".