Haven:
Humans. A strength-based race.
Elves. A magic-strength based race.
Dwarves. A strength-technology based race.
Dungeon:
Necromancers. A magic-based race.
Dark Dwarves (brothers of the Light Dwarves, who, as a result of a demon attack, joined the Dungeon). A strength-based race.
Shadow League (not dark elves, but normal gargoyles, predators, shadows). A magic-based race.
Chaos Horde:
Chaos Demons and Strength
Orcs: Strength and Chaos
Easterners. Chaos Magic.
Plus, like in Generals Zero Hour. You can add two sub-races for each race.
14 troop slots. 28 types of troops in the castle, 14 levels, you can only choose 1 creature. Because, for example, you have to choose between a griffin and a hippogriff. Two sub-races: Modified buildings, 2 variants. Other creatures, variant 1 and variant 2 of the two sub-races. Basically, just different creatures in the slot. 7 levels of magic, 5 schools: Chaos Magic, Order Magic, Summoning Magic, Light Magic, Dark Magic. 25 levels of character progression. A choice between a female hero and a male hero - for example, in a strength-based race, a man attacks better, and a woman defends better. And so on. This is what I want to see in the sixth part of Heroes!;)