I don't think it's that complicated. I'm trying to figure out the second aspect. I haven't found any timer dependencies yet. Interestingly, "good" and "bad" morale are implemented in two separate procedures, while luck is implemented in just one.
I don't think it's that complicated. I'm trying to figure out the second aspect. I haven't found any timer dependencies yet. Interestingly, "good" and "bad" morale are implemented in two separate procedures, while luck is implemented in just one.