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numOne (red, Stronghold, Gurnisson, Gurnisson) def gamer-kirill (blue, Swamp, Bron, Gunnar) 2sm4d(3) 146
After one restart, we start a new game.
The map turned out to be quite interesting, with slow roads, but a stable is located almost next to the Castle, and gold is generously scattered around. There are three roads: one leads to the Group of Upgraded Hydras, the second to the general secondary Castle, and the third to the Elves, which I successfully take on day 113. By the end of the week, I have two Cyclops lairs and 3 Condor nests! I'm rubbing my hands together, and visions of an early rush and crumbling enemy walls are already forming in my mind. Luckily, there are enough crystals.
Result of the first week: 1-7 without 4 and 6 in the Castle, +1000 in the secondary Castle, 7 heroes.
Second week: Minimum Condors. Cyclops lairs captured. Castle + another Condor nest for 1 Angel. Everything is going well, but there are no Treants nearby, and there are very few artifacts on the map. I go into the dungeon hoping to get some equipment - it's empty. I take a Necropolis secondary town and head back home. Then Gunnar appears, defeats the Ogres, and heads towards my Necropolis. Without hesitation, I rush towards his main town. On day 142, I defeat the Group of Upgraded Hydras, kick the opponent's hero, and rush towards the Swamp. Kirill, sensing trouble, turns towards my capital. I take his Castle almost empty, and on the next turn, I'm ready to attack and meet the guests at home. But Gunnar (as it turns out, also with Gauntlets) flies along the roads and takes my hero out of the chain. On the next turn, he takes my main town, losing 5 Wyverns and several Archers (20 Ogre Mages don't surrender alive). I run to recapture it. After 2 turns, I reach the Castle - Battle!
Gurnisson 11, 7, 5, 2. Attack, Artillery, Leadership, Earth expertise, Advanced Logistics, Basic Tactics. 21 Cyclops, 2 Angels, 6 Behemoths, 16 Thunderbirds, 46 Orcs, 70 Goblins.
Gunnar 9, 10, 3, 5 (83), Logistics, Tactics, Wisdom, Air expertise (Air Elemental on 125), Advanced Ranged Attack, Basic Earth. 113(!) Upgraded Archers, 8 Wyverns, 16 Gorgons, 7 Air Elementals, a few Pixies.
During the assault, all the Thunderbirds and Angels fell, taking Wyverns with them and damaging the Gorgons. Then came a long and painful shootout. We fought to the last! The Cyclops did their job, methodically destroying everything, and in the end, we were shooting at each other in the ruins. In the end, almost all the Orcs, a couple of Cyclops, and 3 Behemoths survived, honorably earning a medal for bravery. :)
That's how the shootout between two Gurnissons went.
Thanks to Kirill for the game!
After one restart, we start a new game.
The map turned out to be quite interesting, with slow roads, but a stable is located almost next to the Castle, and gold is generously scattered around. There are three roads: one leads to the Group of Upgraded Hydras, the second to the general secondary Castle, and the third to the Elves, which I successfully take on day 113. By the end of the week, I have two Cyclops lairs and 3 Condor nests! I'm rubbing my hands together, and visions of an early rush and crumbling enemy walls are already forming in my mind. Luckily, there are enough crystals.
Result of the first week: 1-7 without 4 and 6 in the Castle, +1000 in the secondary Castle, 7 heroes.
Second week: Minimum Condors. Cyclops lairs captured. Castle + another Condor nest for 1 Angel. Everything is going well, but there are no Treants nearby, and there are very few artifacts on the map. I go into the dungeon hoping to get some equipment - it's empty. I take a Necropolis secondary town and head back home. Then Gunnar appears, defeats the Ogres, and heads towards my Necropolis. Without hesitation, I rush towards his main town. On day 142, I defeat the Group of Upgraded Hydras, kick the opponent's hero, and rush towards the Swamp. Kirill, sensing trouble, turns towards my capital. I take his Castle almost empty, and on the next turn, I'm ready to attack and meet the guests at home. But Gunnar (as it turns out, also with Gauntlets) flies along the roads and takes my hero out of the chain. On the next turn, he takes my main town, losing 5 Wyverns and several Archers (20 Ogre Mages don't surrender alive). I run to recapture it. After 2 turns, I reach the Castle - Battle!
Gurnisson 11, 7, 5, 2. Attack, Artillery, Leadership, Earth expertise, Advanced Logistics, Basic Tactics. 21 Cyclops, 2 Angels, 6 Behemoths, 16 Thunderbirds, 46 Orcs, 70 Goblins.
Gunnar 9, 10, 3, 5 (83), Logistics, Tactics, Wisdom, Air expertise (Air Elemental on 125), Advanced Ranged Attack, Basic Earth. 113(!) Upgraded Archers, 8 Wyverns, 16 Gorgons, 7 Air Elementals, a few Pixies.
During the assault, all the Thunderbirds and Angels fell, taking Wyverns with them and damaging the Gorgons. Then came a long and painful shootout. We fought to the last! The Cyclops did their job, methodically destroying everything, and in the end, we were shooting at each other in the ruins. In the end, almost all the Orcs, a couple of Cyclops, and 3 Behemoths survived, honorably earning a medal for bravery. :)
That's how the shootout between two Gurnissons went.
Thanks to Kirill for the game!
Пусть мой враг будет силен и страшен. Если я поборю его, то не буду чувствовать стыда.