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Heroes 6 - Discussion

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#105
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the graphics in the fifth Heroes game are "cartoonish," and that's a fact.
it's almost like the second game, but in 3D... and, of course, without sprite-based graphics.
but I can't call the third Heroes game an "incredibly dark and atmospheric installment" because it doesn't have that. yes, there's Necropolis and Fortress, but overall, the Heroes games create a feeling of a fairy tale, which is what they are.
a game that mixes all sorts of mythological creatures from different concepts, different peoples, and different eras simply doesn't suit a dark style. the variety of content also implies a "bright" graphic style, in some way or another.
and I, for example, would look askance at Heroes that are completely "out of place" and try to "borrow" the dark, gothic atmosphere of Disciples, even as a "transitional option." it would result in not their own, unique style, but simply an awkward plagiarism.
there are enough truly atmospheric games, and each should have its own niche, rather than trying to encompass everything. the Heroes games have... let's say, a little bit of atmosphere, because of the aforementioned variety.

having many factions is, of course, nice, but considering the trend of making them standard (flying unit, caster, ranged attacker, dragon), it's unlikely to lead to anything good. it will be possible to create many clones with abilities pulled out of thin air, such as an increase in creatures for making a payment, chaos magic +2500,000,000%, and so on.
this is not good.

in general, as I said, the game needs innovation to be truly interesting. otherwise, it will bring in a lot of money (and it should, given the brand), but in a few years, it will be remembered as one of the games that I used to play, and it will be deleted from the hard drive to make room for the fifth installment of The Elder Scrolls or the ninth chronicle of Lineage.
Первый, кто был забанен за Правду.