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The sixth installment should be like this:
1) Gameplay should be half from the third game and half from the fourth game. But it should be a tactical game.
2) Graphics should be like in the fifth game (someone said that the graphics in the fifth game are cartoonish. Well, this person clearly hasn't played the fifth game or is also from the "third game lovers" family. Probably this person wants the graphics of the third game. Such an endeavor is only for the third part. No modern game should be like that).
3) More editors - for races, units, spells, abilities, maps.
4) Characters and plot. In the fifth and third games, the plot is more or less similar: a country of people is attacked by demons, necromancers, you need to gather allies, and so on. The plot should have some spark, for example, a super-energy explosion and mutations. Characters - in the fifth game, the only three best characters are Agrael-Railag, Markel, and Biara. There are no complaints here.
5) Races - about 15 - 5 evil, 5 good, 5 neutral. By magic, 5 magical, 5 physical, 5 average (like in "The Legend").