Skip to content

Invisibility for the Town Hall.

User Avatar
#47
Auto-translated
haha, guys, if for you a drawn game character, painted like a slut, dressed in slutty mesh stockings, shaking her hips, and whipping the ground with a whip is "someone who shouldn't be offended because she is a Personality," then I sincerely feel sorry for you. I expected to see masturbation everywhere, but not in Heroes... Whirlwind, I don't see any off-topic here; there's a "discussion about invisibility in tier 6" using an alternative upgrade as an example. Ugh, I don't like dissecting a message and quoting it, but what can you do, I'll have to...
And it doesn't have to be EXACTLY on them, because mass slow and other similar mass spells of darkness will automatically be applied to everyone, but not to the witches thanks to invisibility. And 3 turns seems like a short time when you're fighting neutrals, but in the endgame, it's a lot.
So what, a witch who doesn't get hit by mass slow will carry the whole game? What kind of army is it that unconditionally loses to mass slow?
If I have a choice - to lose a couple of archers when attacking, or to lose an extra five minutes, tediously arranging, moving, and calculating all sorts of trajectories for the witches to move, I'll choose the first. Okay, if it's a couple, but what if it's a couple of dozen?
If it's a couple of dozen, then either I'll bring the whole army onto the field, or I won't get involved in such a battle at all if it's not worth it. But if it is... then it's worth it :) In the rest...
In general, archers in Dungeon are not liked for some reason. Apparently, the damage is too low. Compare the damage of riders when charging with the shot of the Mistresses. There's no need to think about who to take out first. And you'll have to run anyway, because if it's a battle with a demon, where are you going to get mana if the imps steal it? And even if it's not a demon, everyone understands that you can't delay with Dungeon, you have to go on the attack right away. And then the riders might not be lucky if they end up facing paladins, for example. No, if you want to get some benefit from them on the battlefield, you have to run without thinking. Otherwise, there will be no one left to run with later.
Well, it depends. Too many "ifs." If the riders end up facing fast units, if you're playing against Inferno, if..., if... Yes, riders are always taken out. But if you have regular, ranged witches, then in some cases they can become the priority target of the enemy, and not the riders. Everything is relative, but the point is that the alternative upgrade for witches - hussies - doesn't change the game.
Первый, кто был забанен за Правду.