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Heroes of Might & Magic III: Horn of the Abyss

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2 WhiteLizard
Hello. Unfortunately, I don't visit this forum often, and I'm not online much in general – because I'm currently on vacation. That's why my response is so delayed.
In short, I want to suggest creating a campaign for WOG2 – this is not a joke, I really can and am already writing a story in the Heroes style. Oh yes, it's just words for now... I started working on the map around the 7th, and I estimate that I still have about 2-3 weeks of work ahead of me, but the text content already weighs 110Kb – dialogues, ERM scripts. By the way, I'm not a beginner with ERM. I'm serious! For now, I can show you what I have.
Please provide examples of your work. If you can really help with maps and ERM, we will be happy to welcome you to our team.

2 kot prosto
I read it. Undoubtedly, the idea is interesting. And it is known that the author is capable of generating high-quality and original ideas. But this change is too large-scale – it's almost an entire mod – with new calculations for characteristics, balance, movement speed, and, accordingly, changes to the parameters of artifacts, objects that increase movement points, etc. It will take a very long time to develop, and even longer to test. And whether the idea will justify the efforts and time of the developers is difficult to say for now – perhaps it will, or perhaps it won't. Necropolis is generally considered one of the strongest (if not "cheating") cities. In tournaments, they try not to play as this city for the same reason as with Conflux. And if you develop the above idea, the Necromancer will receive another impressive bonus, which will finally destroy the already fragile balance of cities in Heroes 3.

What can really be implemented is the "Eclipse" spell, which gives bonuses in battle to Necropolis and Inferno.