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I don't think it makes sense for an RPG to emulate every "variant" of a turn-based strategy game, although the idea isn't bad. But what if demons are against necromancers? You could simply divide it into day and night. And you could also divide the months into magical and power months. 1) This is when magic and everything related to it increases by 100%. 2) This is when strength and everything related to it increases by 100%. ;) ;) ;) ;) ;) :smile31: :smile31: :smile31: