Skip to content

Discussion about the INFERNO faction – Demons and Devils.

User Avatar
#9
Auto-translated
IMHO, I agree with Major: we pump up the demons with Dark Magic and cast mass confusion, and with the Succubi (we take them), we can try to take control of the Dancers, Faeries, or even the Archers. If the game is played on a large map, when leveling up the hero, we focus on gating, i.e., the hero is Nimue. We can try to level up the secondary skills – fortunately, unlike the Scholar, we have to level up the skills we need. It would be good to find a ring with a bonus to initiative and boots +1 to speed. If the map is small and the focus is on rushing, we take Daleb with machines or Grok with teleport. For leveling up, a speed aura and surprise attack would be good. It is better to complete the final stage at the end of the 2nd week, while the opponent's army has not yet acquired large squads of "tanks." We rely on Succubi, Cerberi, and Nightmares, i.e., in battles with neutrals, we protect them as the apple of our eye. Regarding upgrades: 1) 100% Imps – to deprive the Elves of buffs from Light Magic (and dispel). 2) Naturally, Greater Demons (the ones that jump). 3) New hounds – to reach the Archers. 4) Succubi 5) New Nightmares – IMHO, the draining aura is more useful than reducing morale. 6) We take the old ones. A couple of casts of Chaos Magic won't hurt us. Besides, they can be cast on dragons. 7) Archdevils, because they are faster.
Now it's clear and I know what I have to do
I must take you down there to look at them too
Hand in hand then we'll jump right into that pool
Can't you see not just me they want you too.


Iron Maiden (1983) Still Life