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Invisibility for the Town Hall.

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#30
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Vayshan;187550
What?! Nonsense? Seriously... You use Assassins when fighting neutrals (especially ranged units)? Stalkers are incredibly useful with their ability! You can do things with them that other races can only dream of! The same goes for Night Hags; paired with Rangers, they can wipe out all the neutrals. Why aren't Night Hags meant for melee combat? They hit hard, no weaker than other level 6 units; their HP is a bit low, but Paladins and Death Knights have similar HP. That's one thing. To prevent them from dispelling invisibility, you need to hide them first, and then make them invisible. After they move, it will be difficult to guess where they are, and there aren't that many mass spells, besides, I don't think dark mass spells work on those who are invisible. Conclusion: these two units have amazing abilities; you just need to get used to using them.
Well, honestly, yes... :smile36: I take Assassins because at the beginning, I don't have 500 mana, and there's really no need to hide; it's better to just shoot them down. Later, yes, but at the beginning... The question remains: why can't other races even dream of doing these things? Why are they forced to act in the old way? Night Hags. They hit hard, a little harder than Witches shoot. HP doesn't rule the world. Invisibility lasts exactly one turn, no matter how you move the Night Hags, so you need to have a very bad memory not to know where they are. And have you seen how they (Night Hags) walk? To reach the end of the map, you need to admire this graceful but slow gait. And how, for example, can you use the Witch Coven ability with Erin? Will the Night Hags throw their whip?... :) And the spells cast by the whip? You hit a bunch of Cyclops, cast Berserk, who will be the nearest random target?:) Mass spells perfectly dispel invisibility.