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#13
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CTPAHHuK (Nature) def. ZYbr(Death) - Heartwinter (Expert, 6 min), 133

Standard start with a Bard and an Archer. Obtained Snowshoes on day two, gloves on day three, visited the second Castle on day four, and all level-up locations and collected nearby chests on day five. I had a vague idea of what to do next, so I ventured into the Phoenix dwelling. The first attack resulted in a loss, and the second attack also ended in a loss, but one Phoenix was killed. I took the Phoenix dwelling on the third attempt, 2-1, and immediately headed to the Thunderbirds. The first attack resulted in a loss. On the second attack, I finally broke through and captured the gold mine, 2-3.

Over the next 7 days, I cleared my territory, and upgraded the General, Bard, Monk, Druid, and Heretic.

I managed to create a General with a Legendary Axe, a combat skill branch of 4055, and a tactics skill branch of 2001, a Bard with scouting at 4500 and nature at 3210, a Monk with life at 3210 and order at 4330, a Druid at 4450, and a Heretic with basic life and chaos at 2214.

I wanted to upgrade the Monk because of the level 4 magic book on my territory, but the second Castle turned out to be a city of Order, where there was a town portal, so the book was intended for the slowly growing Heretic.

In general, on days 3-4, I planned to teleport to other Castles, buy warfare skills for everyone, and attack the Chaos neutrals. The Phoenixes, as in the game with L@RR$ON, began to breed diligently. Before the attack, I could have 8 of them in my army, but I only had enough money for 4, and I wanted to attack with them, but my opponent on 3-3 announced a suicide. That's how the game ended.

Thank you, ZYbr, for the game, and good luck in the next matches :)

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