5) Cyclops Kings. I rarely use their wall-breaking ability, but the 6th-level archers are interesting. Their health and damage are average, but the cost is clearly too high due to this "optional" ability. 2 points.
1. As 6th-level warriors, they are not much worse than others (if they are worse at all). Having a large number of them is much better than having any other 6th-level unit.
2. Wall-breaking can be very useful, especially if there is still a free slot(s) in the army.
10) Master Gremlins. ... I would like to remain silent, but... no, it's better to remain silent... no, I will say. By acquiring a ranged attack, they completely lose their already weak melee attack. And hundreds of these green monsters are only for amusement. In melee combat with them, there is, to put it mildly, nothing to be afraid of...
I disagree with something else, but I will write it later.