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#1083
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I'm answering late, but I've been busy.
Loken;185911
Are we back to tinkering with the random number generator? Are we back to using previously unknown and incomprehensibly derived formulas for stat changes? It seems we've been through this before....

But the facts speak for themselves - when I level up a Warrior hero, I always use the method described above, and it works. (i.e., by level 20, even without considering artifacts, the attack is no less, and in most cases, greater than magic.
Loken;185911
I can't say that I always have three dozen of all sorts of artifacts in my inventory, and before each battle, I carefully configure a set, selecting the necessary ones: [br][/br]I wear what I have. Over time, I replace them with better ones if I find them....

When leveling up a Warrior, I generally don't wear artifacts that boost spell power (except in rare cases), and I remove artifacts that boost knowledge before fighting neutrals.
Loken;185911
Hmmmm. Perhaps, again, this is a method for true players who can't do it any other way: [br][/br]But can you do this if you're not playing against the computer? And wouldn't it be better to put a bucket on your head beforehand to protect your face from blows?....

The example with the Helmet of Chaos is given to test the effectiveness of this method, not for use in the game.
Loken;185911
Hm. Did I miss something? Is Dark magic no longer available for Dark heroes? o_O....

The probability of obtaining Dark spells for a Dark hero is equal to the probability of obtaining Light spells (one to two spells of levels 1-3), since both magics are non-primary

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