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After the results were published, I somehow stopped being satisfied with my walkthrough.:) When the first more or less working variant took shape in my mind, I immediately set about testing it. Though it's now clear that much more time should be devoted to scouting and leveling up options. And it's advisable to look at things "more broadly." But here, it's a matter of how much each person is given from birth. I'm not sure I would have arrived at such a spectacular and filigree variant as vbn:cool: even after six months of studying the map. For example, giving Grokh Water Walk:eek: (and passing him around, from hand to hand, across the entire map) or deliberately structuring my walkthrough to finish by capturing the Barbarian Castle and there donating all the troops for Gems. But at least the basics, at least the options of embarking on water and speeding up at the Griffin Conservatory's spring, should certainly have been found. For that, a solid failing grade. The only thing I'm still pleased with is that I found a way to take Grokh on day one without the Griffin Conservatory.