Sylexz, you write percentages everywhere, for example: 100% will wipe out, 90%, etc. Maybe that's possible for everything, but not for Nimus! Either the AI plays like eyse, or you haven't played against a normal opponent. There is something cool in your strategy, but it's unlikely that Nimus can be defeated with 100% probability! He can wipe out 1/4 of the army with Cave Lords alone; if he is defeated, it's only due to the player's stupidity or a significant advantage on your side!
I certainly understand that you are just banal post-padding, but one must know when to stop. We are discussing the Ubi.com DUEL SERVER here. This is where, without any building/development, a battle immediately begins between two pre-created and balanced Ubi heroes (or, by agreement, heroes created by the players themselves in the editor).
I have played about 1000 battles there, and believe me, unlike you, I know what I'm writing about. It is impossible to play a duel against the "computer" — there is no such mode.
How 10 Cave Lords would wipe out 1/4 of the army (especially for Dwarves) is unclear to me. Especially considering Helmar's ability, which deals damage to all casters in the enemy army (thus, 1 Lord dies for every cast), and his huge magic resistance (full Dwarf armor).
I write percentages to roughly indicate the effectiveness of a particular tactic. Not all of them are 100% effective. And I have tested the "Helmar vs Nimus" tactic described above dozens of times against various opponents and have lost only 1 (!) battle in that time. And that was against DOMOVOY — a very strong player, and he was lucky enough to force the squad of Dwarves covering the shooters to retreat using the Nightmare's "fear".
In general, stop writing thoughtless posts and forcing me into off-topic discussions.
Added after 1 hour 14 minutes
A.G.R.A.E.L., so that your opinion doesn't sound baseless and so you can demonstrate to the world the coolness of Nimus, who can only be defeated by the stupidity of the player controlling him, challenge Sylexz to a duel. I think he is a good enough player to prove the opposite to you :)
If you play, please post the replay in this thread on the forum.
I'm always up for a fight :) . And as for the replays — great idea! In my opinion, a separate thread could be created where replays demonstrating some unusual/super-effective tactic would be posted. And, accordingly, discussed by the gaming community :) .
Unfortunately, I hadn't thought about replays until this very moment... But I think in a couple or three days I'll gather several interesting illustrations for the tactics I've described.
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Now to the topic:
I continue describing the most effective tactics that I use myself. (I'll change the formatting slightly — GOR inspired me :) )
7) Garuna vs. Shak'Karukat
*The effectiveness of this tactic depends entirely on the skill of the player implementing it.
Shak is perhaps the strongest hero among the Orcs. His huge army — two stacks of Wyverns (whose health, thanks to his specialization, equals their Rakshasa equivalent) plus hordes of Goblins can ruin anyone's mood. But his set of shouts is quite meager + he has a weak direct attack (compared to Garuna).
The main drawback of Wyverns is their immunity to rage, and this should also be exploited.
Garuna has very strong infantry. The key point at the beginning of the battle is to position the units correctly: place the free Cyclopes so that they don't maul our troops in a possible counterattack. That is, place them on the outskirts, putting a squad of Goblins between them and the other Orcs. Place other units closer to the edge of the map, maintaining the possibility for a forward rush.
Next, our task is to tread in place, trying not to expose the main troops to Wyvern attacks — in order to strike first. Due to the lack of shooters (except for the Cyclops), the enemy will have to close the distance. Otherwise, we beat Shak's one-eyed guys with Garuna's direct attack.
The most important thing is to use our main advantage — the frightening roar. (Let's not forget that if we cast it on a creature that cannot move, the shout will not work) Use it to neutralize the enemy's most dangerous units (Cyclopes, Wyverns) or push them toward our troops. In the latter case, take the counterattack with the toughest (Cyclopes, Chieftains) or least valuable (Goblins) troops, while the others run to build up rage. After gathering enough rage, your troops will become invincible. The main thing is not to lose the Assassins. They are our primary striking stack.
Centaurs can be used in two ways:
a) "pin" the reinforcements with Garuna and shoot the Cyclopes, then the Wyverns;
b) kill Orc warriors, Goblins.
Having destroyed the Cyclopes and Wyverns, you can be confident in your victory, as Goblins themselves (due to the lack of a counterattack) pose no danger.
8) Shak'Karukat vs. Ora
Everything is simple here: Ora is most dangerous with her Armageddon and other casts, given her huge mana reserves. But her spellpower, equal to 7 — is the sorceress's main flaw
Shak's "strength against magic" ability reduces the enemy's spellpower by 4, meaning Ora is left with 3 (!) units of spellpower.
Thus, as a mage she is no longer dangerous to us, and a huge numerical advantage, regardless of the tactic, will bring you victory.
*Try to destroy the Rakshasa and Mage stacks first.
P.S. To be continued...