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[REPORTS] Reports from the 7th online HOMM3 tournament '08.

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#35
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Neoandy;186415
Neoandy (red, Castle, Valessa, Valessa) def Pit - in sake of LM (blue, Rampart, Kyrie, Kyrie) 2SM4D(3), 211
Confirmed.
There were two paths - one immediately ran into a block of Dread Knights guarding a telescope and an Imp cache, the other led to a secondary town. The only passage through the wasteland over grass also turned out to be blocked - 20-49 Evil Eyes and strongly resembled a dead end. Therefore, I had to go to the secondary town through 19 Medusas. The secondary town turned out to be a Dungeon; I spent the entire first week on its territory. There were no gems on the map; I managed to get Unicorns with a Castle on day 7 by a miracle, trading all resources at two markets. I bought out Medusas from an external dwelling and the Portal of Summoning.
At the start of the second week, new problems - little money, no wood for upgrading Elves. Managed to claim a couple of treasure chests, take a crypt; Kyrie buys out in the capital, takes Unicorns and breaks through the Evil Eyes. There turned out to be quite a few resources near the castle; I managed to buy an army, break through the Dread Knights, and take another Dungeon.
Third week - I find the Conservatory; it turned out to be minimal and was taken without problems, although attacking anything bigger was dangerous - the army only had Unicorns, Elves, and Medusas... Kyrie has expert Earth Magic, but no Slow - that spell couldn't be found until the end of the game, even though I built 3 Mage Guilds, visited a dozen Chapels, and collected about 15 scrolls... Next, I found a Shield +6 and a Crown +4, visited the Arena. Found and captured external dwellings for Elves and Centaurs.
I only managed to get into the Treasury by the start of week 4. Exchanging all resources for gold, I gathered an army to assault Dragon Utopias. Found and took 2 of them, which gave decent stat boosts, an Air Spellbook, and the Cloak of Displacement. A large army advantage allowed me to win the first battle on turn 145, but a catastrophic mistake followed - instead of moving towards the red capital or dispersing with fast units to occupy the town on turn 147, I positioned all my forces near my own capital, and as a result, I was short on movement... Although even with the growth, Valessa was beatable - but when all I had left were Medusas and Harpies, the anti-morale effect on both stacks did not allow them to retreat...
I'm glad that even with such an unfortunate setup, I managed to put up a fight and had chances to win until the very end.
Thank you for an extremely interesting game.