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Skills for an Inferno hero.

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#94
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I wouldn't say that defense is just a small reduction in damage. 30% is almost a third. Regarding archdevils, I meant that before their turn, fast enemy units (like paladins, for example) can easily reach our side, and then there's no time for a gate. As for nightmares... I think it's actually more profitable to summon them through a gate because any self-respecting demon has a fast gate opening, and the initiative of nightmares often allows you to both summon reinforcements and attack immediately. Although, in general, you need to calculate the entire gate strategy; sometimes it's more profitable to just attack.
Why wouldn't Chaos be dominant? Against factions like Haven or humans, a Fireball spell with a Demon Lord targeting paladins, archangels, or dragons, etc., can be very effective.
Армия баранов под предводительством льва сильнее армии львов под предводительством барана.

God save us everyone
Will we burn inside the fires of a thousand suns...