Well, I doubt that's the kind of list they had in mind.)))
Although, I still don't understand why you would pump up the Archer's skills. A Ranger, maybe, since they focus more on scouting than combat, but why specifically the Archer?
Why him specifically? Because he has the highest chance of getting a melee Grand skill earlier than any other hero, except for the Barbarian. And "filling" the skill tree with magic and other skills is like a death sentence.
Why? That's an interesting question. On maps that are too "tanky," it's probably not necessary. But on the 2nd week, a good fighter with support (a life mage with healing, a nature mage with buffs and summons to remove debuffs) and a couple of Imps will take down much more than all the troops combined. :)
A fast hero is definitely needed, except for very small maps. There's no arguing with that. :)

