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Nival’s answers about the future of Heroes 5.

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#45
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I disagree, in part.
That is exactly what I consider to be their advantage as such.
1) Training for humans. How much it costs... In the Castle, humans already don't have enough money due to the expense of the creatures, and then you have to shell out for training. And what trainings are actually worth it? At the INITIAL (BASIC) level, training a militia into shooters or a swordsman into monks. I doubt anyone will train shooters into swordsmen.
2) Sacrificing in exchange for experience. I believe this is an absolutely useless endeavor (for my tactics). Who would trade units for experience? Let them stay in the castle; they aren't asking to be fed.
Furthermore... The absence of morale. For me, this is actually a plus. Firstly, you don't need to collect morale artifacts and you aren't distracted by luck fountains etc. while exploring the map. Moreover, you know that your turn will come 100%.
As for health, that's also a debatable point. Skeletons are weak, but they are cheap, there are many of them, and growth comes from everywhere (battle, conversions-transformations). In the end, the price-quality ratio is optimally balanced...