The most important weak point is the shortage of strong players in tournaments. I have no idea how to fix this. Probably only real cash prizes would save the situation, which I’d rather avoid.
Cash prizes won’t solve anything. Been there, done that. On the contrary, they will scare off some strong players who refuse to play for money on principle. What’s needed is a comprehensive set of measures, including: clear, understandable rules; competent hosts; interesting maps; diverse tournaments; good advertising, including external promotion. And the administration’s policy as well. Setting up 10 admins on a gaming resource, of whom only 1 will be in charge of tournaments while the rest handle the “cultural-social” aspects :smile11: Is the administration’s policy really aimed at turning HeroesWorld into a “socio-cultural” venue? And Adelaide is absolutely right—first you need to sort out tournaments as the main component of the resource, and only then think about smileys, design, and other secondary things.