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1) Avenger. If possible, Absolute. 2) Chaos Magic. (Cast on arrows) 3) Enchantment (mana is needed for arrows). 4) Logistics (helps during attack). 5) Light Magic. 6) Summoning Magic (especially for Dyra'el). __________________
O.o, why do you need Enchantment – it's an unnecessary skill (although you can find some use for Enchantment, for example, take Distraction and Empathy in Leadership; I haven't tried it myself, so I can't say anything specific, and anyway, you'll have to take too many extra skills). This has been discussed several times already. If you need mana, take Education with Intelligence.
And you're taking 2-3 schools for Elves? How is that possible? I understand that in some sophisticated cases, you can take Light and Chaos, but Summoning, and besides, it's not a core magic, although you can find spells on large maps (Dyra'el is a special case).
...And where are the main skills in your build, I mean defense, attack, luck, leadership, because without these skills, you won't have normal damage or defense (High Elf troops are thin anyway), or other bonuses? If you have replays of battles with such a build, please upload them for interest. I'm really curious to see.
And how does Logistics help you during the attack, please write?