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1) A global, randomly generated level where players move and interact as in a typical MMORPG (in real-time).
2) A strategic level, similar to the traditional "travel map" in Heroes III, where players move their heroes within a given time, but the movement range of each hero is limited by the traditional "movement points" (i.e., it becomes a "half turn-based" system - this is what happens in multiplayer Heroes III if you introduce a time limit for each turn).
3) A battle level, similar to Heroes III (turn-based combat?).