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Life Buildings

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Archers without a penalty... but who needs them? Death and Nature have fast units like Imps and Dryads, Order has Halflings with good accuracy early in the game, Barbarians have quick units (not top-tier, but still better), and Chaos has resource collectors. But here, there's no practical use, just useless cannon fodder.

I thought about it and still don't understand why they're useless. More precisely, why aren't they useless for Order?))
For Halflings, accuracy is definitely useful, but there's also a blessing for Archers, which isn't that bad. To put it simply, there's a big difference between 50 and 100 damage.
And Life's infantry will be "meatier." The ability isn't that bad; it often allows Archers to fire an extra time, plus you can cast Spiritual Armor on Squires, and they can hold off neutrals for a long time while the Archers shoot them down. Order's level 1 units look weaker.

Second point. How can you get Angels on the map in the first week, for example, on the second-to-last difficulty level? The total construction cost is more than 30,000 gold and a significant amount of resources. Of course, a lot depends on the map, but for the map to be so rich, and most importantly, for that wealth to be relatively accessible...:confused:

In general, the map can be cleared quite well in Equilibrum using Crusaders, regeneration, and heroes (1-2 Life mages and a tactician).


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!