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#172
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OUTLAW (blue, Castle, Tiris, Gunnar) def. Smoke_mk (red, Rampart, Kirr, Kirr), 2sm4d(3), 2-1-3 For the first 2 weeks, development was standard; I took over the secondary Rampart. There, I also dug a metro to the underground treasure. I found a Utopia and 5-6 dungeons there!!! :eek:. There was also a Utopia at my main base, but I never got around to it. On day 3, I summoned Angel +5 from the artifact and rushed to the treasure. I built a Mage Guild level 4, which gave me Meteor and Teleport as a reward for not taking Earth earlier, so I could level up Air and Wisdom faster :D. In the treasure, I summoned around 20 ducks, ate a couple of boxes for experience, and started bombing the dungeons, while also dismissing my old scouts. I freed a level 20 Korback from one dungeon, but my own hero had a better skill set. In the treasure, I found 2 devil lairs = 4 devils by week 5. I'm upgrading the Utopia (Shield +4 all, Carapace +10 to magic power, Angel Wings, Book of Fire). I was about to head home to build 5 Mage Guilds and take the home Utopia when Kirr appeared, one day's journey from the secondary base. I set up in the metro, hoping to catch the forest faction off guard, but I didn't have enough time to bring in new reinforcements :mad:. But, what I had was enough... Kirr, of course, ran into the metro while passing by, and then Gunnar showed up:
Gunnar, level 20, 16/16/19/8. Expert skills: Tactics, Logistics, Air, Wisdom, Marksman, Defense; Advanced Attack and Basic Ballistics.
Kirr, level 13, 10/14/4/4
Expert skills: Marksman, Logistician, Air; Advanced Wisdom and Earth, Basic Tactics.
With Tactics, I sent the attacking stacks forward, placed the Marksmen behind them for cover, then used Mass Haste, and only a few of the 88 elves remained, and then I finished off the main forest army.
Thanks for the game :smile13:
isq: 398659540
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How Long Will They Mourn Me? Tupac Amaru Shakur

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