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Magic in Heroes of Might and Magic V.

#10
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Chaos is very effective in games that aren't too long (no more than 2 months). Especially in the hands of a Warlock or Druid. And with large armies, light magic also looks good. Divine Vengeance is very good in the middle of a battle. Summoning is good with any army.

In my opinion, there are no bad or all-powerful schools of magic. Each one is good in its own way under certain conditions. Of course, each race has its own preferences. For example, I never develop Chaos for a Demon, even though the spells are always available in its native Castle.