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That's interesting, I didn't know that. Maybe I have a very old version of the physics engine, but I didn't notice this fact... Moreover, in the version of the physics engine that I have on my computer, the example considers a cap of 0.3 and an Expert Shield, and the multiplier of 0.7 is present). And in the real game, the chance to notice it happening is extremely rare. But even just 21% damage at level 20 seems like a sufficient boost.
Which specific point is being considered in the reference guide? Let me know, and I'll take a look to see what's going on.
If it's really not in the manual, although you know better, maybe it should be added.
