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Damage calculation in battle.

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Fireball;181409
That's interesting, I didn't know that. Maybe I have a very old version of the physics engine, but I didn't notice this fact... Moreover, in the version of the physics engine that I have on my computer, the example considers a cap of 0.3 and an Expert Shield, and the multiplier of 0.7 is present). And in the real game, the chance to notice it happening is extremely rare. But even just 21% damage at level 20 seems like a sufficient boost.
The multiplier of 0.7 is always present in the formula for calculating the total damage - if we consider the calculation in general terms. However, in the game, there is an internal limitation that the damage of the enemy cannot be reduced by artifacts and spells to less than 0.3 of the actual damage.

Which specific point is being considered in the reference guide? Let me know, and I'll take a look to see what's going on.
Fireball;181409
If it's really not in the manual, although you know better, maybe it should be added.
I'm creating a section on tactical tips in the game. There are too many different nuances that are difficult to attribute to any specific topic... I'll put them all together, which will be much more convenient for the user.
Сначала было слово...
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