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Well, you're exaggerating a bit. For this to happen, Tazar needs to be level 50:
0.3 (defense cap) * 0.7 (Expert Shield) * (1-0.15-50*0.05*0.15) (Defense + Specialization) = 0.1
At a typical level of 20, this results in approximately 15% damage, but only if your unit's defense is 28 higher than the enemy's attack – this is only relevant against neutral creatures.
0.3 (defense cap) * (1-0.15-50*0.05*0.15) (Defense + Specialization) = 0.1425
To achieve a damage reduction to 10%, the hero needs to reach level 69. And, accordingly, in the case of maximum hero development (let's assume level 108 is the maximum), the damage will be only 1.20%... Now that would be a tank! :) Although, this point should still be checked somehow...
