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Life Buildings

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#189
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ZYbr;180864
1) Altar
2) Tavern
3) Castles of Chaos, Death, Nature, and Might.
4) Beastmaster (provides a free starting combat skill)
5) Combat Academy (I made up the name; it gives 4 random combat skills)
This is all great. But none of these options are guaranteed. Just like Nature doesn't have access to Dispel. The Runner still levels up, but sometimes it's a headache.
I'd add that I find developing Life quite difficult because there isn't a strong, impactful unit or combination, and there isn't a powerful hero (like a Chaos Knight or Barbarian). In my opinion, Life units always need support from their mage, and tactics are important; they depend heavily on this. Also, a mage of Order in the army would be very useful.
In principle, you can get by with archers (ballista) at the beginning, but your speed will suffer.
Almost always, Angels are recruited in the first week, and then Tactics, Life Mage, Runner, Angels, and Order Mage follow. This is how the clearing is done. And before the Angels, the 1st level unit is used.
Я в мечеть не за праведным словом пришёл.
Не стремясь приобщиться к основам пришёл.
В прошлый раз утащил я молитвенный коврик,
Он истерся до дыр, - я за новым пришёл.

© О. Хайям